Creating Custom Themes
Sometimes you want a unique look for your Unfolding Engine game, from hot pink or acidic nuclear green. The Custom Gui gives you the power to express yourself and what your game is about.
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Sometimes you want a unique look for your Unfolding Engine game, from hot pink or acidic nuclear green. The Custom Gui gives you the power to express yourself and what your game is about.
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An example of the range of GUI styles that can be made, each different style creates a very different aesthetic and feel for the game.
In Visual Options there is a button called [Change Gui/Skins/Theme] which allows you to open up the theme editor or select premade themes that come with your module. Or you can click on change cursors to open up the cursor editor.
To add more cursors or edit preexisting cursors, clicking on +1 add custom cursors will give you the folder that the cursors .png data is stored. In there you can alter the preexisting sprite sheets that have all of the png data.
When you click on the cursor, the module will then launch with that cursor from that moment onwards.
The top half of the editor allows you to interact with gui elements, however they are purely visual examples.
The buttom half when clicked on allows you to alter the colours of each elements in the entire module. Its hard to explain what each does and some experimentation will be required to understand what each part does. When you have finished making your theme its important to name the theme under the save panel and then click save theme. It should then appear in the Themes window and you can click it. From that moment on the module will launch with that theme.