> For the complete documentation index, see [llms.txt](https://barchboi.gitbook.io/unfolding-engine-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://barchboi.gitbook.io/unfolding-engine-manual/prefabricated-statics.md).

# Prefabricated Statics

Sometimes when you make a design worth keeping, having to repeat the same pattern of statics over and over again can be tiresome! That's why we have prefabs, prefabs allow you to store collections of statics and paste them wherever you need them in your game. Its like making your own stamps!

## Examples

<figure><img src="/files/ygVy3VDqupxjkvhB3Iyo" alt=""><figcaption><p>An example of creating a prefab out of statics in the world</p></figcaption></figure>

<figure><img src="/files/LXlYaKWz697d6DMWkyrg" alt=""><figcaption><p>Placing and repeating a saved prefab into the world. Prefabs can be rotated, increased in size as well.</p></figcaption></figure>

## How to create a Prefab

<figure><img src="/files/iEbDK5d148UjTOkC5Iwu" alt=""><figcaption><p>Prefabs can be selected in the menubar in the landscape tools.</p></figcaption></figure>

Once you have opened it, clicked on prefab database and you should have the prefab design open. This is what a blank prefab looks like.

<figure><img src="/files/4BPYPrt3P5rH6yQNhrXr" alt=""><figcaption><p>We are set up for creating a new template</p></figcaption></figure>

<figure><img src="/files/czo5faTRcOZ3iKLxxgeK" alt=""><figcaption><p>We click on Create Blueprint and drag over what we want to copy</p></figcaption></figure>

Once we have a templated created, we save the template and then select it from the prefab database. We can then place it into the world.&#x20;

{% hint style="info" %}
Prefab statics only work on statics! They also retain all of the properties of a prefab such as blend modes, graphical effects. So its a good way of mass placing down complex static structures
{% endhint %}


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