Dynamic Actions / Scripted Events

Create scripted events that allow you to change the game and trigger events as your players walk over certain parts of your game. Create ambushes / traps / reactive worlds with this feature.

Selecting the dynamic action drop down menu from the menubar

Placing Dynamic Actions into the world

Placing down a dynamic action is easy. Once you have selected which one you want from the menubar under the dynamic actions bar. You should have a rectangle over your mouse. Left clicking onto the world on a free spot should place down a dynamic action. When the player walks over the dynamic action it triggers the event that you have created. The different effects are described down below.

Change Alpha of Statics

This will set the alpha value to all of the statics selected from the statics panel. You can change the static to any loaded into your module. If there is no statics then there will be no effect.

Change Solid State of Statics

This changes all the statics in the static panel to either be solid or no longer solid.

Change Colour of Statics

This changes all the statics selected in the static panel to this colour.

Add Ghost Effect to Statics

This makes all statics in the static panel appear briefly then vanish. It sets the static alpha value to be 1 then 0

Set Dialogue to Trigger

This sets the dialogue to trigger the dialogue selected frio

Set NPC to Appear

This triggers the npc selected to appear.

1 Select the NPC you wish to spawn

2 Then you need to set where the npcs spawn in your cell by pressing the set NPC spawn and clicking on the world where it will happen

Then every time the player walks across the condition the NPC should spawn

Play Sound

This action is under the sounds tab which is why it can't be found in the dynamic actions area.

Plays the selected sound from the sound browser with the appropriate pitch and gain volume. S

Set Statics to Rotate

Adds an additional rotation to the statics when triggered. Remember to set the angle to more then 0 as this system adds rotation. So if its 0 it will only add 0. If the setting is 90 then it will +90 to the rotation of all the statics.

Set Cell to Teleport

Teleports the player where the cell is loaded to when they collide with this point

To specify where in the cell the player would load select the teleport cell reference in the cell tools in the menubar and set the spawn point there.

Set Water Level

Sets the water to the y position if player walks over the dynamic action.The water will go back to what it was placed with in the water brush.

Set the water Y first in the dynamic action to move it. Also it can be set to multiple different positions by placing down multiple dynamic actions with different water positions.

Using Conditions with flags

Conditions are how the dynamic action is played. For instance if you have a jump scare. It may become fatiguing that every time the play walks across the trigger the element of surprise or tension would be lost if it plays every time. That's why there are 3 flag triggers to help with how you want each event to be played.

Do Always Every Time: This means that the action triggers every time the player walks across it

Do Once Per Game: This means that the event will only trigger once per play through

Do Once Per Cell Load: This means that the action will occur only once but if the player goes into another cell and comes back then the trigger will play again.

Last updated

Was this helpful?