This page is going to tell you how you can place down landscapes / houses / platforms that you can stand on and place in the background with parallax and add in your own sprites!
The static placer, demonstrating how quick it is is to make scenes with parallax,
White sprite statics work the best for getting close to the colour you are picking due to the colours blending
2 Statics
Used for picking the statics as well as allows you to add new statics to put in your own sprites.
3 Size
Changes the size of the static so that it be bigger or smaller.
Be careful with the collision masks to make sure that they are not "jaggy" as the size increases
4 Parallax
How far in front or behind the image is, this is what gives Unfolding that 2.5D look. See the layer (-4 to 4) to see how far back it is or in front. In order to remove statics with right click you'll need to be in the same layer that they were placed in
Use a variety of different parallaxs in different layers to create an impressive 3d effect,
Hold down T while using the mouse wheel button to quickly change the parallax's value
5 Angle
The rotation of the static from 0 - 360 allowing it to have different angles in the world
6 Solid
Whether or not collisions are enabled, when enabled
Press G to quickly go between solid and none solid.
A quick way to go to layer 0 is to press g
7 Layers
Shows what layer it is in for the parallax's, useful for working out how far back or forward and image is. Layer 0 is where the player is, anything above 0 is closer to the screen, while anything negative that is in the distance
8 Placer
Where the static is placed in the world, statics will placer when in this brush mode wherever there is a free space.
More Control adding rotation / swing / alpha / blend modes
Clicking the middle mouse button on a selectable static will open up extra properties
When a static is selectable (ie you are in the static brush and you could right click and it would delete) you can press the middle mouse button and extra panels will come up. With time I will explain what each does in the documentation. But the results you should see from playing around are visually dramatic and easy to work out.