Flag/Variable Viewer
Flags are used for your games to remember what things to remember. However for debugging purposes you'll want to change it so that you can test out of the game to see whats going on.
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Flags are used for your games to remember what things to remember. However for debugging purposes you'll want to change it so that you can test out of the game to see whats going on.
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This will open up the Save&Flag Viewer, depending on how sophisticated your game in regards to flags is and how far the player is in the game will determine how much information is displayed
The diagram is labelled with various parts that help explain what flags there are
Flags appear as a orange block, each element on the side has various colours defining what it does or what type of information is stored in its file.
Flags that the module defines have the ability to be edited directly from the flag viewer. So right now the [1] represents that the value of CastleHalridgeAssistanceForce flag is 1. If we click on that value we can alter the value for debugging or cheating purposes, or to set the stage of a quest.
View allows you to directly open the entire file and view its values, each file has its unique way of presenting its information but if you are familiar with the .ini format it should be easy to understand how to modify the values for debugging or cheating purposes.
Del means delete and allows you to delete the flag value. In Unfolding Engine, a value that does not exists is always defined as 0, so it allows you to reset values to its default predefined state which is great for debugging or cheating.